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  • Writer: Toby the Cat
    Toby the Cat
  • Apr 16, 2024

Time: 21:57


Took me forever to get this working, had made some changes to how things worked earlier to makes things run smoother, turns out that was a bit of a mistake. Had to go back and undo some of my changes, then realized I'd left in one line of code that was causing everything not to work right. However I am now pleased to show off the first quest, "The Quest For Shades". Obviously they'll be a little harder to find in the next version.




Time: 16:03


Todays update so far. Not visible watching the video but controlling the game with a controller is now up and working. Not going to take any credit for this myself but the amazing code provided at Input, allowing the option to switch from keyboard and controller on the fly. At a later date I'll look into allowing customization of the controls.

Added an animation specific to carrying to the game, no more items just floating above the characters head. Starting work on the first "fetch" quest. Lowered the players health to one bar (currently all enemies do 0.25 damage). The final addition is the player can now die and respawn at the start of the game. A "game over" screen and return to title screen is on the cards.

Once the quest is working and some more features I'm considering releasing short demo, possibly to get some feedback or just a laugh to see if anyone is actually paying attention.



  • Writer: Toby the Cat
    Toby the Cat
  • Apr 15, 2024

Time: 20:20


Hit by a bit of an energy drain moment today but managed to get a bit done. A fair bit of cosmetic stuff, redone some background code, put some bit's in place for future tweaking. Cosmetic stuff includes animated grass, although I usually prefer animations not to be perfectly synced I though it made sense for the grass. The soil has been given a dithered (that the right word?) effect. Also redone the bricking effect of the house so it looks a bit less tiled.

Bonus surprise is a new enemy, the "flying slime" as opposed to the none flying variety. Might be (lol, wait for it) hard to consider this guy started out as a bee (see). Didn't really feel that fitted in with the sorts of enemies I had. I still might bring back the bee but as a very small more of a pest enemy than a real one. Back to the "flying slime" these are dangerous because they are unfazed passing over water, unlike the player and slimes currently are...



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