Missile Commander Update
- Toby the Cat
- Jun 24
- 1 min read
Had a couple of days where I could have worked on this where I've honestly struggled to really focus. I have however added some extra bits to my project. Still realizing the importance of forward planning and making sure code is attached to the best game object. Been playing around with lists allot as well as using code to find components as opposed to slotting them in manually. Been looking up various examples of good housekeeping when it comes to code as things can quickly get out of control and hard to read.
As for progress new towers and targets can be added and the game will find them on its own, likewise no matter how many turrets are added the closest will always be selected. A basic wave system is in place and the game will end if all cities or all towers are destroyed. So there is a fair bit going on new, allot of work went into switching the code around so it "belongs" to more logical items. As before video and demo below.
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