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  • Writer: Toby the Cat
    Toby the Cat
  • Jun 24

Had a couple of days where I could have worked on this where I've honestly struggled to really focus. I have however added some extra bits to my project. Still realizing the importance of forward planning and making sure code is attached to the best game object. Been playing around with lists allot as well as using code to find components as opposed to slotting them in manually. Been looking up various examples of good housekeeping when it comes to code as things can quickly get out of control and hard to read.

As for progress new towers and targets can be added and the game will find them on its own, likewise no matter how many turrets are added the closest will always be selected. A basic wave system is in place and the game will end if all cities or all towers are destroyed. So there is a fair bit going on new, allot of work went into switching the code around so it "belongs" to more logical items. As before video and demo below.


 
  • Writer: Toby the Cat
    Toby the Cat
  • Jun 15

Spent my free time this week starting a project on my own, I'm going to try and throw together a version of the Atari classic Missile Command. The initial project will be a basic 1:1 version using a few simple sprites and effects. I'm sure this hardly lights the world on fire but it's an achievement for myself as this will be about putting various things together I've learned and having to research a few other things. I've not really done a design document or a plan for this which is maybe something I should consider in the future. I initially used the in built gravity for the falling objects but later decided that a simple MoveTo command would be easier to deal with.


Moving forward there are still a few more essentials I need to add:

Something for the falling objects to hit,

Extra enemies,

Player lives,

Player ammo,

Waves/levels.


Beyond that I want to mix the formula up a bit:

Different player weapons,

Upgrades for weapons,

Different placement of turrets,

Moving turrets


Longer term to that change the theme of the game to give it a more unique look and style, my very early thoughts are to have it based on a barnyard with chickens firing eggs to protect the farm. You'll have to contend with protecting various animals. There might be various minigames between levels etc. Again these are very early ideas and plans.



 

My second complete project, big thanks to Unity 6 (Vampire Survivors) #unity #roguelike #gamedev - YouTube really fun course to follow. I've made a few additions to it so it's not a total 1 for 1 copy. This is very much a Version 1.0, there is still some stuff I would like to add and maybe change around. Extra weapons, save slots, the ability to delete a save, move player upgrades to the main menu, more sounds. It would mean allot if anyone out there actually reads this lets me know what they think.







 
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