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Water, Water Everywhere

  • Writer: Toby the Cat
    Toby the Cat
  • May 12, 2024
  • 1 min read

Time: 19:47


Added, what I think is at least, a rather cool water wave effect to the edges of the land. Think it give the "sea" a bit more realism. Been playing with layers a bit more and trying to give the world that little bit more 2.5D effect. Started rework on the outside town area, made some changes to the enemy spawner so that once it has spawned so many enemies it will become inactive and the "magic crystal" that can be seen below the grate goes out. Thinking about adding in some kind of teleport effect when enemies are spawned this way. Still need to make a little tweak to the way spawned enemies are counted so I can mix better pre placed and random spawned enemies on the same level. Not going to lie been a little slow going recently, been putting allot of thought into some other stuff recently.




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