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  • Writer: Toby the Cat
    Toby the Cat
  • Jun 2, 2024

Time: 22:17


We are finally at release stage and the end of my first project. Added a final room to the game, nothing too complicated. Also added a quest that requires you to kill a certain number of enemies as opposed to the usual object collecting. I hope people will download this and give it a try. Until I setup comments on here feel free to visit https://www.facebook.com/CatInTheSkyGames/ thank you for following me on this first journey. I'm looking forward to starting on something similar but new and I'm sure everything I've learned in this project will come of great use in the future.



  • Writer: Toby the Cat
    Toby the Cat
  • May 28, 2024

Time: 11:14


I am now in the very final stages of getting this game to a point where I would be happy to release it for people to try. The game will be in a demo format and have no actual ending but all the gameplay features will be included. There will be areas that can only be unlocked after the correct weapons or tools have been unlocked and upgrades to buy. I'm in the process of redoing the quests to have a bit more variety and include some more world building. As you can see I'm upto the point of giving the mouse a quest for the player to follow.



The next update will be the fully complete demo for anyone who wants to try it out. From there I will probably put this project to rest for a bit while I follow a new tutorial and see what new skills I can pick up.


  • Writer: Toby the Cat
    Toby the Cat
  • May 26, 2024

Time: 14:21


Despite not much in the way of updates being posted I have been keeping myself unusually busy on my project the past two days. Been working on the finishing touches to the pause menu, title screen and save / load system. I did however with all these new features incoming take a little time out to return to an older task. The task in question was coming up with some new transitions, the idea being I wanted a unique transition for different situations, these situations being starting a new game, loading an existing game, moving to and from a house, moving to and from above ground areas and moving to and from underground areas (I still need to make these underground areas). So these next two videos are a taste of what I've managed to do.




Time: 22:35


Next up is the final part of the fantastic tutorial I have been following, in case I've not mentioned it before, GameMaker: Action RPG Tutorial, this has been an amazing series and I'm proud to have gotten through all 51 episodes. I can't begin to express my gratitude for this series and can honestly say I have learned so much from it. With that said and done all the main features are now in place, now I need to return and expand the quest system even more as well as expand the world and finish up work on the graphics. It might seem a bit late in the game to be messing around with such things but I have been thinking of changing the hero's sprite before the game is complete, or maybe I will save that for my next project. I know I said I would talk about some of my game design inspirations and goals and I will do at some point in the near future. With that I leave you with the first look at the title screen, pause screen and saving system up and running.



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