Behind the Scenes - Part 01
- Toby the Cat
- Apr 12, 2024
- 2 min read
Updated: May 2, 2024
Time: 19:19
Nothing massive to report today. Made some small changes to a few sprites, animations and the such. Fixed a small bug where the enemy could still hurt you in it's dying state. Been rethinking different sorts of movement tiles I may have. Ones that act as conveyor belts, ones that can be flown over, ones that can be jumped over and ones you can fall into. Whether these are all used yet I'm not sure. More progress will come in my usual 4 day work gap.


Time: XXXX
The future....
Been thinking of different directions to take this project, what features to add and how they would affect the game etc.
My plans at the moment are to include things such as:
Continue to refine the artwork, I may start asking for opinions on different styles I can't decide between.
More interesting decorations.
Flying enemies ( in progress ).
Game over state.
Title screen.
A throwing weapon.
An exploding weapon.
Something that allows the play to get over gaps, this could be in the form of jumping, a grappling hook, some kind of teleport device.
Quests that can be completed and move the game along.
Controller integration.
New melee attacks, combos, upgrades.
Some kind of very limited stealth sections. The game isn't meant to be heavily stealth based but maybe a small challenge area.
A better character interaction system.
Limited in game cutscenes.
Improved enemy AI for tougher enemies only, still want some enemies to be "stupid".
A bigger map will come as new abilities are added and I need to test them.
World map or mini map as I grow areas and the world.
Edit:
Oh and the final thing some sort of "boss" or extra special enemies with advanced attack patterns.
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