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Part of a Healthy Breakfast

  • Writer: Toby the Cat
    Toby the Cat
  • Apr 9, 2024
  • 1 min read

Time: 12:54


Todays first update is getting the player health on the screen, still not convinced the best way to represent it. Have a few different options to try out. The current system works like in Zelda where each "heart container" is four pieces. Could also have done it like a straight line representing percentage but following this system for now.


Time: 14:09


Second update, decided to give the enemies a little health bar, again just a little simple thing. Made a small change to the players health bar. Still not 100% happy with the style. Small note enemy health bar is fully functional while player health still has no real values attached to make it change.


Time: 14:36


Third update, redesigned the players health again, think this looks better. May tweak it again in the future but with the actual code up and working it's just as simple as slotting in a new sprite. Next up after a break I need to actually get it the damage system up and working.



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