Missile Commander
- Toby the Cat

- Jun 15, 2025
- 1 min read
Spent my free time this week starting a project on my own, I'm going to try and throw together a version of the Atari classic Missile Command. The initial project will be a basic 1:1 version using a few simple sprites and effects. I'm sure this hardly lights the world on fire but it's an achievement for myself as this will be about putting various things together I've learned and having to research a few other things. I've not really done a design document or a plan for this which is maybe something I should consider in the future. I initially used the in built gravity for the falling objects but later decided that a simple MoveTo command would be easier to deal with.
Moving forward there are still a few more essentials I need to add:
Something for the falling objects to hit,
Extra enemies,
Player lives,
Player ammo,
Waves/levels.
Beyond that I want to mix the formula up a bit:
Different player weapons,
Upgrades for weapons,
Different placement of turrets,
Moving turrets
Longer term to that change the theme of the game to give it a more unique look and style, my very early thoughts are to have it based on a barnyard with chickens firing eggs to protect the farm. You'll have to contend with protecting various animals. There might be various minigames between levels etc. Again these are very early ideas and plans.


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