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The Pot Calling the Kettle Black

  • Writer: Toby the Cat
    Toby the Cat
  • May 18, 2024
  • 2 min read

Time: 16:36


Not going to lie, lost a bit of motivation recently on where I wanted to take things and what I wanted to do next but I'm back at it. The first issue I had was the issue of thrown items... Yes I want a thrown item to hit a solid wall, and yes I want the item to pass through empty space.. The issue however was what happens when the thrown item interacts with a pass over space, such as a hole? An arrow would fly right over this without stopping, which is fine, a thrown item on the other hand can land in this space and become stuck on top of water or a hole. The first solution was just to have water act as a solid barrier that thrown items would collide with, this causes an issue with bombs exploding when they hit the water line since it shares the same behaviour. The solution I went with in the end was to have the items check where they were upon landing, if they were out of bounds they now respawn back to where they started. I like this and although it took a bit of sorting I think works best. I had to create a new type of area though for places the player might not be able to reach, such as behind transition areas.


The main change though is I've now turned off the player starting with all items unlocked and having allot of health. Once I get the shop up and working wither the player will be able to rebuy extra health blocks or maybe I'll have them as hidden items... more decisions. For the time being I've moved the quest items back into the town area. Returning the shades will unlock the BOW weapon... but wait whats this? Talk to Froggie again and he'll mention he might have something else to ask of the hero. Leave the building and go back and he now has a SECOND quest, he's lost his little pot. Go find it for him and you'll be rewarded with BOMBS, now we're talking. Further conversations with him will give you 15 ammo for your BOMB and BOW weapon for the time being.




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