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Spawn of the Devil

  • Writer: Toby the Cat
    Toby the Cat
  • Apr 10, 2024
  • 1 min read

Time: 19:08


Took a small detour from my intended course to bring over something from my previous project (Peyton Burnham) an enemy spawner. This handy little object will create enemies upto a chosen maximum per room at a set spawn rate. Currently it's set to spawn upto 4 enemies pretty quickly as one dies, some of the behaviour I still need to play with but gives me unlimited enemies to playtest with once the health system is up and running.

This is one of those times where I've had to make some changes to how things work to suit something and is a testament to how well written these different things can fit together. Apart from rewriting the spawner to fit in with new variables I had the issue that all the pre-placed enemies got there "collision map" (basically where they can and cannot go) at the room creation. Since these enemies are created after the event I had to move the code into there own create event too.



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