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We Can Rebuild Him

  • Writer: Toby the Cat
    Toby the Cat
  • May 20, 2024
  • 1 min read

Time: 18:34


Small update today, as mentioned yesterday I've added the ability to upgrade the ammo capacity of the bow and bomb weapons. The costs I may well play with in the future, was more a programming challenge than a meaningful feature. I might even turn these into a hidden item the player can collect or stick with my original plan and just have hidden cash stash's and let the player decide what they want to focus on. I think over time I've become more of a fan of letting the player make decisions on upgrade paths. In a future project this is another thing I would like to focus on, levelling up, skill trees or more upgrade choices.

Modified the player UI slightly to also reflect the maximum number of arrows and bombs that can be held. I'd have liked to have better made it fit and actually while writing this I've actually had an idea on how to do this so I might revisit that soon. I may in the coming days talk a little about what influences I've taken idea's from and some design ideas and just general bits that come to mind.



Yes you may have noticed in the video that buying bomb upgrades costs money but doesn't actually grant a bigger ammo limit. This was a small fix I just hadn't added an amount to my global variables. I have fixed this now.


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