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My second complete project, big thanks to Unity 6 (Vampire Survivors) #unity #roguelike #gamedev - YouTube really fun course to follow. I've made a few additions to it so it's not a total 1 for 1 copy. This is very much a Version 1.0, there is still some stuff I would like to add and maybe change around. Extra weapons, save slots, the ability to delete a save, move player upgrades to the main menu, more sounds. It would mean allot if anyone out there actually reads this lets me know what they think.







 
  • Writer: Toby the Cat
    Toby the Cat
  • Mar 13

Have finally completed the final course in my 2D journey on GameDev.TV, it's been really educational and fun. The final product this time looks especially professional and will be available to download if anyone fancies giving it a try. I was a bit slower than I hoped clearing this but fatigue has been catching up with me recently, I'm pleased I saw it through though. Next steps? I plan to create a few small simple games based on old arcade and console games to test my skills.








 
  • Writer: Toby the Cat
    Toby the Cat
  • Feb 16

Here's are five videos that showcase the final products from each of the courses I've completed to date. Each video represents a significant milestone in my learning journey, highlighting the skills and techniques I've acquired along the way. I began my exploration of game development with a straightforward 3D project that served as an introduction to the fundamentals. This initial project focused on key concepts such as basic movement mechanics, collision detection, and the use of triggers to enhance interactivity within the game environment. These foundational elements were crucial, as they provided me with a solid understanding of how 3D games operate at a fundamental level.


However, as I progressed, I found myself drawn back to my 2D roots, where I first developed a passion for game design. The simplicity and charm of 2D graphics, combined with the unique gameplay mechanics they allow, reignited my enthusiasm. I have thoroughly enjoyed the courses I've undertaken so far, each one offering new insights and challenges that have pushed me to expand my skill set. Currently, I have just one more 2D course to complete, which I am eagerly anticipating. This course promises to deepen my understanding of 2D game mechanics and design principles, allowing me to refine my craft further.


Looking ahead, once I finish the final 2D course, I plan to revisit the 3D courses I previously didn't complete. There are several advanced topics and techniques that I am excited to explore, as I believe they will enhance my ability to create immersive and engaging 3D experiences. Additionally, I am keen to delve into other courses that pique my interest, as the world of game development is vast and continually evolving.


Throughout this journey, I have come to appreciate Unity as a remarkably powerful tool for game development. Its capabilities enable rapid development, which is essential for both learning and prototyping ideas. I could list numerous features that I find particularly beneficial, such as the ease with which one can add controls to a game. The intuitive interface allows for quick adjustments and experimentation, making it accessible for both beginners and experienced developers.


Moreover, one of the standout features of Unity is the ability to view the game world and the editor simultaneously. This dual view is invaluable, as it allows me to see real-time changes and understand how modifications affect gameplay. Additionally, the capability to edit variables in real time enhances the iterative design process, enabling me to fine-tune mechanics and balance gameplay on the fly. These features, among many others, contribute to a robust development experience that I find incredibly rewarding and inspiring as I continue to grow in my skills as a game developer.







 
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