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  • Writer: Toby the Cat
    Toby the Cat
  • Oct 11, 2024

Time: 2145


Progress on my new engine is steady, with new features being added gradually while ensuring nothing is disrupted. I'm striving to maintain as much as possible in script format to facilitate code reuse for other entities when necessary. The strategy of keeping variables isolated is proving effective, as it minimizes the need to sift through code when adjusting values. Additionally, I'm aiming for modularity in scripts to allow for the easy integration of various components.


I've imported additional graphics from my other projects to enhance the visuals, although I will miss the simple cat design. Rest assured, it's still safe and might make a comeback!


I can switch between various characters, each with unique sprites, base stats, and abilities. Further enhancements are needed to allow for different weapons and the capability to hold multiple weapons or abilities, but this should not pose a significant problem.


I've introduced a new variation of the dash skill: teleportation. This ability enables instant movement from point A to point B, with the added advantage of passing through walls. Its current drawback is a longer recharge time compared to the dash, and I might consider implementing a charge time in the future. An idea for an advanced version includes either dropping a bomb upon departure or causing an explosion both when leaving and arriving. The modular design will be beneficial for future enhancements.


Finally in this update, the first weapon, the bomb, has been introduced. It launches from the player, bounces, and then slides to a halt before detonating after a brief countdown. The bomb is also designed to bounce off walls. Similar to the teleport, I'm quite satisfied with the outcome after extensive adjustments to the sprites and variables. The explosion's size could be increased slightly, and although it doesn't cause damage yet, that requires only minor tweaking. My primary focus now is to clean up the code so that it integrates seamlessly with the rest.





  • Writer: Toby the Cat
    Toby the Cat
  • Oct 2, 2024

Time: 1907


Wow, didn't realize how long it has been since I last posted an update! Although the attached video might look like a step right back to the start visually and mechanically the actual coding is far more organised and advanced than anything I've done in the past. It's designed to be modular so I can easily reuse it in other possible future projects. I have combined several methods from the various tutorials I have been through so this mow feels very much my own work. My system has the ability to aim either based in direction moving or by using the right stick for independent moving and aiming. There is a working system for the gun to change direction based on a pre built pattern as well. As for the player I have a system in place for there to be several playable characters who will have there own stats and other quirks. Posted updates are going to be pushed back to when there is something really worthwhile talking about.






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