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  • Writer: Toby the Cat
    Toby the Cat
  • Apr 23, 2024

Time: 22:20


Fair few updates today, some seen some unseen. Had a small change to the layout, again some you can see some you can't currently. Updated a few sprites as well to fit in with the user interface. Most obvious change is that coins can now be collected, a use for them will be coming soon. Bombs are now items they player has in an "inventory". They are able to be created as long as the has ammo for them. Behind the scenes just a little bit more on housekeeping with the code itself for my own benefit and putting some things in place ready for the future.



edit: Really need to remember to get rid of that dark square!


  • Writer: Toby the Cat
    Toby the Cat
  • Apr 17, 2024

Time: 15:19


Todays work involves the start of the system for item drops, currently have coins that drop ( these currently do nothing upon collection ) and hearts that drop ( not the final code on these but have set them to heal the player upto full health ). There is more tweaking to be done with the code but this gives an idea of how things will work. Later on other items will be dropped as well such as ammo.


Time: 19:07


Second update of the day, the most obvious being bombs have appeared, the explosion still needs animating, having a bit of trouble with that currently but the current sprite works. The pulsing effect turned out better than I expected for a first try on the bomb. The second update is a small improvement to the throwing system. No longer can thrown items be caught mid-air and rethrown (allowing the player to throw them further and further out of bounds). I'm currently playing with the area around the player where they can grab things, hence the black square around the player currently.




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