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  • Writer: Toby the Cat
    Toby the Cat
  • May 4, 2024

Time: 12:30


Website version 1.0 finally up and running, all my blog posts have been moved over now and are ready for your reading pleasure. Still some bits I'd like to do with it but for now I'm happy how things are. As for game updates been playing around with little bits of sprite work, going to try and finish up things like the bomb explosion. However for todays first update I've made it now so that when you enter the water you enter into a swimming animation. While swimming you can't attack or use items.... and just a warning down try to enter the water while carrying a bomb!!


Time: 14:16


After allot of playing with the sprite I'm finally happy with how the explosion looks. Didn't want to go over complicated otherwise it would go against the general style of the game. Did come across a minor error in that I can no longer throw bombs into the deep water. but then not sure whether this is a good or bad thing. Going to try to get to the root of it anyway and see how I feel.


Time: 17:05


Made it no so if you try swimming while carrying an item you now throw it, a nice improvement but has introduced a new problem of items being stuck out of bounds.... might return to the original system or come up with some middle ground. On the bright side arrows now collide with solid objects. Nothing visible but if you try and use the "Use Item" key while holding another object it will now default to throwing that object. Personal annoyance was having to push the "Use Item" key to spawn a bomb the the "Activate/Roll" key to throw it. My next updates I planning to show off a bit more behind the scenes stuff.



  • Writer: Toby the Cat
    Toby the Cat
  • Apr 25, 2024

Time: 16:51


Today is another visual update, made some changes to the tile set I'm using plus changes to the grass sprite I've been using. I'm nearing the end of the current tutorial I've been kind of following. I've really learned allot and have been able to make changes as I went to suit my own needs. I have one or two more tutorials I'd like to follow as they have some extra features and different ways of doing things. Looking at this game now there are some significant changes I'd like to make to make it feel less of a clone and more my own thing. I could (and might at some point), make a post just detailing these thoughts, but for now enjoy some video content.





Time: 17:08


Another big step forward today. Decided I wanted some sort of feedback when collecting items (that you had collected something or had reached a limit for instance), so the coin and item bar now flash white for collected and red for collected but out of room. Added the ability to switch through other items, they're not up and working yet but there are places for them. Made some changes to the drop lists so there's no long a flood of hearts and coins. For the moment bombs drop for testing purposes, that may well change in the future.

Once again I do have future plans. I have ideas for some special boss fights going forward. Not just items but special power ups and upgrades etc.


Time: 2134


In a surprise burst of energy I've been busy finishing off the last two items, the bow & arrow and the hook shot. They're not totally complete yet still some tweaking to do, making sure they collide with walls adding arrows to the drop list for testing. Still it's nice to have something more long range to hit enemies with. Plus with the hook shot new areas can be accessed and items can be grabbed from longer range. Thats all for today see what tomorrow brings!




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